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Technical details

Here is a succinct overview of the tricks we used to create the fattest executable format ever. The long story short is llamafile is a shell script that launches itself and runs inference on embedded weights in milliseconds without needing to be copied or installed. What makes that possible is mmap(). Both the llama.cpp executable and the weights are concatenated onto the shell script. A tiny loader program is then extracted by the shell script, which maps the executable into memory. The llama.cpp executable then opens the shell script again as a file, and calls mmap() again to pull the weights into memory and make them directly accessible to both the CPU and GPU.

ZIP weights embedding

The trick to embedding weights inside llama.cpp executables is to ensure the local file is aligned on a page size boundary. That way, assuming the zip file is uncompressed, once it's mmap()'d into memory we can pass pointers directly to GPUs like Apple Metal, which require that data be page size aligned. Since no existing ZIP archiving tool has an alignment flag, we had to write about 500 lines of code to insert the ZIP files ourselves. However, once there, every existing ZIP program should be able to read them, provided they support ZIP64. This makes the weights much more easily accessible than they otherwise would have been, had we invented our own file format for concatenated files.

Microarchitectural portability

On Intel and AMD microprocessors, llama.cpp spends most of its time in the matmul quants, which are usually written thrice for SSSE3, AVX, and AVX2. llamafile pulls each of these functions out into a separate file that can be #includeed multiple times, with varying __attribute__((__target__("arch"))) function attributes. Then, a wrapper function is added which uses Cosmopolitan's X86_HAVE(FOO) feature to runtime dispatch to the appropriate implementation.

Architecture portability

llamafile solves architecture portability by building llama.cpp twice: once for AMD64 and again for ARM64. It then wraps them with a shell script which has an MZ prefix. On Windows, it'll run as a native binary. On Linux, it'll extract a small 8kb executable called APE Loader to ${TMPDIR:-${HOME:-.}}/.ape that'll map the binary portions of the shell script into memory. It's possible to avoid this process by running the assimilate program that comes included with the cosmocc compiler. What the assimilate program does is turn the shell script executable into the host platform's native executable format. This guarantees a fallback path exists for traditional release processes when it's needed.

GPU support

Cosmopolitan Libc uses static linking, since that's the only way to get the same executable to run on six OSes. This presents a challenge for llama.cpp, because it's not possible to statically link GPU support. The way we solve that is by checking if a compiler is installed on the host system. For Apple, that would be Xcode, and for other platforms, that would be nvcc. llama.cpp has a single file implementation of each GPU module, named ggml-metal.m (Objective C) and ggml-cuda.cu (Nvidia C). llamafile embeds those source files within the zip archive and asks the platform compiler to build them at runtime, targeting the native GPU microarchitecture. If it works, then it's linked with platform C library dlopen() implementation. See llamafile/cuda.c and llamafile/metal.c.

In order to use the platform-specific dlopen() function, we need to ask the platform-specific compiler to build a small executable that exposes these interfaces. On ELF platforms, Cosmopolitan Libc maps this helper executable into memory along with the platform's ELF interpreter. The platform C library then takes care of linking all the GPU libraries, and then runs the helper program which longjmp()'s back into Cosmopolitan. The executable program is now in a weird hybrid state where two separate C libraries exist which have different ABIs. For example, thread local storage works differently on each operating system, and programs will crash if the TLS register doesn't point to the appropriate memory. The way Cosmopolitan Libc solves that on AMD is by using SSE to recompile the executable at runtime to change %fs register accesses into %gs which takes a millisecond. On ARM, Cosmo uses the x28 register for TLS which can be made safe by passing the -ffixed-x28 flag when compiling GPU modules. Lastly, llamafile uses the __ms_abi__ attribute so that function pointers passed between the application and GPU modules conform to the Windows calling convention. Amazingly enough, every compiler we tested, including nvcc on Linux and even Objective-C on MacOS, all support compiling WIN32 style functions, thus ensuring your llamafile will be able to talk to Windows drivers, when it's run on Windows, without needing to be recompiled as a separate file for Windows. See cosmopolitan/dlopen.c for further details.